Website powered by

Cigarette

In this project, I began by sculpting the cigarette in ZBrush and optimizing it in 3ds Max. The high-poly details were baked onto the low poly model, next I started the texturing process with Substance Painter. The textures are made completely from scratch, without relying on any pre-made ones. As for the woman's face, I sculpted it using ZBrush, marking one of my initial attempts at creating a lifelike human face with intricate skin details. The final renderings were done in Marmoset Toolbag.

Wireframe

Wireframe

Wireframe

Wireframe

Zbrush Viewport

Zbrush Viewport